

Having said that, SC3000 wasn't the great stylistic leap forward that the next version, SimCity 4 (which, with the Rush Hour expansion pack, is still my favourite version) but it's still worth looking up. And on top of that, landmarks that don't do anything, except sit there and look landmarky. We will be sure to encounter some of these as we go. You can get special buildings (as opposed to rewards like statues) that give you certain amount of income but have certain drawbacks as well, shit like casinos, max security prisons, megamalls, that sort of thing. You have to manage garbage as well as water and power which is the biggest pain in the arse about the game. Three tiers of property density fior RCI zones rather than two It generally looks nicer, as you would expect. It's followup, SimCity 3000 came out in 1999 and the gameplay isn't much different from SC2000, but there have been quite a few additions: I spent so much time playing that that its not funny. SimCity 2000 followed in 1993, and of course Moon Slayer and Deryl have just finished a Let's Play thread for that which was really good. Most people will have a fairly good idea of how it works, you plonk down roads and zones and utilities and try and build a city that doesn't go broke. Any you can read the Wikipedia entry on all that. Although it saw its initial release in 1989, Will Wright had coded it a good six years earlier. Premade cities are also available, including ( London and Liverpool for the UK), Berlin, Madison, Madrid, Moscow and Seoul.As many of you will know, SimCity has been around for in one form or another for a pretty long time.


The expansion added, among other things, East Asian and European building sets, additional terrain colors and vegetation types, a snapshot feature, an improved version of the Building Architect Tool (a pseudo-3D design tool based on cubes), four additional disasters (such as locusts and space junk), additional landmarks (like the Seoul Tower and Helsinki Cathedral), new reward buildings and thirteen scenarios (along with an editor based on Microsoft Access). These included Building Architect Plus, and a very complex Scenario Editor, which used Microsoft Office Access. The game has features not initially included in both its predecessor and its successor. SimCity 3000: Unlimited is the title in North America and Oceania, while it is known as SimCity 3000: Deutschland in Germany, SimCity 3000: UK Edition in the UK & Ireland and SimCity 3000: World Edition in other countries. Released in May 16, 2000, it was a very popular game. SimCity 3000: Unlimited was an update of the previous SimCity game, SimCity 3000.
